![realtek high definition audio an audio stream is currently in use realtek high definition audio an audio stream is currently in use](https://www.howtogeek.com/wp-content/uploads/2016/09/img_57d5d578c44c4.png)
(Seems to be because Mirroring continues to work after the App is closed. Issue 2 - Having Audio Mirroring enabled prevents timed sleep from happening whatsoever, until the OVRService is Stopped or Mirroring is disabled.It should let it sleep if nothing's currently happening, and prevent it when it needs to) (This may be intentional, but can be pretty annoying. Issue 1 - Having the Oculus App running, while the Headset is dormant and no VR is active, prevents timed sleep until the App is closed.So it appears that there are 2 issues here, due to Audio Streams. In fact, the only thing that seems removes them at that point is manually Stopping the OVRService, or just turning off Audio Mirroring and closing the Oculus App. If I instead leave Audio Mirroring enabled, neither of the entries disappear when I close the Oculus App. Timed sleep then starts to work correctly, until the App is opened again. Then, if I close the Oculus app, the Oculus entry disapears too. If go into Devices->Rift, and change my Audio Output to Rift only (instead of Mirroring), the Realtek entry disappears from powercfg -requests.
#Realtek high definition audio an audio stream is currently in use windows 10#
For reference, I am on Windows 10 1607, and Oculus 1.31. I don't have any games running or anything, and the headset is put away (still plugged in, but asleep with the Amber light). If I manually put the Computer to sleep, it works fine (other than the Headset alert), but timed sleep just refuses to kick in on its own. So it looks like it may be the Rift keeping it awake.